I'm still working lose with an ink line, but making things neater such as neatening up the roundness of the head, making sure the eye looks good in all frames, fixing the thickness of the arms and legs, etc… Now that we have our animation looking sweet, we can lose the red floor guidelines and start tightening up the line for our walking character. Let's take a look… Looks great! 4. Tighten Up Our Animation Drawings That you get the animation to work and look convincing before you worry about To work rough and not get bogged down with making it look perfect. In-betweens, making sure you in-between the arms' swinging action. Now go ahead and add your arms to the rest of your Now add arms to the drawing between your first and second I "cheated" the arm farthest from us so we can see it peeking from behind the body, but normally the arm would probably be directly behind the body and would be blocked altogether. The arm closest to us is swingingīack, and the leg farthest from us is moving back. Swings forward as the left leg moves forward and so on. The arms usually swing opposite to the legs: the right arm We’ll add arms to the extremes one through four first, and then add the arms to our in-betweens, in the same order in which we drew them. With the character's arms swinging with the walk. In this case, I’m going to show you a simple walk Something and the arms wouldn’t have to move, or maybe your character is cold and It depends on your animation-the character may be carrying We still need arms! Now that we have the feet and body looking good and moving well, Let's see how it looks so far! Nice! It's just missing one thing. Last drawing, making it a true animation cycle that loops infinitely. Step 4įinally, let's add an in-between between our fourth extreme and our first extreme. Now let's add an in-between between our third and fourth extreme. When I animate an in-between, I like to favor the drawing Let’s take a look at that in-between in relation to our second and third extremes. Keep checking that the feet are not floating and that the character looks grounded. Now add an in-between between our second and third extreme. What drawing you are at, in-between or extreme, the character should always be Makes contact with the ground, or the character would fall on his face. You don’t want the back leg to start to come up before the front foot Is starting to come up and that front foot is making first contact with the Let's add an in-between between extreme 1 and 2. Let's see how our walk looks so far! Looking good! Now let's sweeten it and add some in-betweens! 2. In-Between Our Poses Step 1 Let’s draw our fourth extreme. Now the character’s body is higher up because the front leg is passing the back leg-the body is at the same level as our second extreme. It's pretty much the same pose as our first extreme, except the legs are reversed. The top of the character’s body should be at the same levelĪs the first extreme. To work rough and sketch through the body to work out where the leg attaches. “attaches” correctly to his hip on the side farthest from us. Is partially blocked by the front leg, let's make sure the leg In most cases, people do not stay the same height as they walk-they bob up andĭown as one leg passes the other. Of course, he's not actually sliding, but to give the illusion of walking in place, the feet "slide". The foot closest to us (the character's right foot) is flat and grounded and is sliding back. Step 3ĭraw our second extreme, in which the leg in the back is Let’s concentrate on getting the legs right first. We will only animate the legs and body the arms we will animate We are working rough, and our walkingĬharacter is a simple automaton with a round head, so I’ve only indicated the eyes The leg closest to us (the right leg) is making contact with the ground. In order to make this illusion convincing, the character can't be floating all over the place. We are animating a simple side view walk, but the foot that is farthest Walk, I like to draw a guideline for each foot so that the footfalls are consistent. One of the things that characters do the most to get around and move is walking! So let's get to it! 1. Draw Our Main Walking Poses Step 1 Animation is all about creating the illusion of movement. Basically you will be creating a walk that loops infinitely, so if you were to incorporate a walk like this into a movie, perhaps the background would be scrolling from right to left behind the character to give the illusion of forward movement.Ī walking character is one of the most important things to learn as an animator. In this tutorial I will be taking you through the steps of how to animate a character walking in place.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |